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Tetris | |
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Developer(s) |
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Publisher(s) |
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Designer(s) | Alexey Pajitnov |
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
Tetris (Russian: Тетрис[ˈtɛtrʲɪs]; portmanteau of 'tetromino' and 'tennis') is a tile-matchingpuzzle video game originally designed and programmed by Soviet Russian software engineer Alexey Pajitnov.[1] The first playable version was completed on June 6, 1984,[2] while he was working for the Dorodnitsyn Computing Centre of the Academy of Science of the Soviet Union in Moscow.[3] He derived its name from combining the Greek numerical prefix tetra- (the falling pieces contain 4 segments) and tennis, Pajitnov's favorite sport.[4][5] The name is also used in-game to refer to the play where four lines are cleared at once.
Tetris was the first game to be exported from the Soviet Union to the United States, where it was published by Spectrum HoloByte for the Commodore 64 and IBM PC. The game is a popular use of tetrominoes, the four-element case of polyominoes, which have been used in popular puzzles since at least 1907. (The name for these figures was given by the mathematician Solomon W. Golomb in 1953.)
The game, or one of its many variants, is available for nearly every video game console and computer operating system, as well as on devices such as graphing calculators, mobile phones, portable media players, PDAs, Network music players, and as an Easter egg on non-media products like oscilloscopes.[6] It has inspired Tetris serving dishes,[7] and it has even been played on the sides of various buildings.[8]
While versions of Tetris were sold for a range of 1980s home computer platforms as well as arcades, it was the successful handheld version for the Game Boy, launched in 1989, that established the game to critics and fans as one of the greatest video games of all time. In January 2010, it was announced that the games in the franchise had sold over 170 million copies—approximately 70 million physical and 100 million paid mobile downloads—making it the second best selling paid-downloaded game of all time behind Minecraft.
- 1Gameplay
- 2History
- 2.1Nintendo
- 5End of play
- 7Music
- 10Reception and Legacy
Gameplay[edit]
Video of an open-source Tetrisclone
All seven tetrominoes using the standard color scheme
Tetriminos are game pieces shaped like tetrominoes, geometric shapes composed of four square blocks each. A random sequence of Tetriminos fall down the playing field (a rectangular vertical shaft, called the 'well' or 'matrix'). The objective of the game is to manipulate these Tetriminos, by moving each one sideways and/or rotating by quarter-turns, so that they form a solid horizontal line without gaps. When such a line is formed, it disappears and any blocks above it fall down to fill the space. When a certain number of lines are cleared, the game enters a new level. As the game progresses, each level causes the Tetriminos to fall faster, and the game ends when the stack of Tetriminos reaches the top of the playing field and no new Tetriminos are able to enter. Some games also end after a finite number of levels or lines.
All of the Tetriminos can fill and clear both singles and doubles. I, J, and L are able to clear triples. Only the I Tetrimino has the capacity to clear four lines simultaneously, and this is referred to as a 'tetris'. (This may vary depending on the rotation and compensation rules of each specific Tetris implementation. For instance, in the Super Rotation System used in most recent implementations,[9] certain situations allow T, S, and Z to 'snap' into tight spots and clear triples.)[10]
Tetromino colors[edit]
Pajitnov's original version for the Electronika 60 computer used green brackets to represent blocks.[5] Versions of Tetris on the original Game Boy/Game Boy Color and on most dedicated handheld games use monochrome or grayscale graphics, but most popular versions use a separate color for each distinct shape. Prior to The Tetris Company's standardization in the early 2000s, those colors varied widely from implementation to implementation.
Scoring[edit]
The scoring formula for the majority of Tetris products is built on the idea that more difficult line clears should be awarded more points. For example, a single line clear in Tetris Zone is worth 100 points, clearing four lines at once (known as a Tetris) is worth 800, while each subsequent back-to-back Tetris is worth 1,200.[11] In conjunction, players can be awarded combos that exist in certain games which reward multiple line clears in quick succession. The exact conditions for triggering combos, and the amount of importance assigned to them, vary from game to game.[citation needed]
Nearly all Tetris games allow the player to press a button to increase the speed of the current piece's descent or cause the piece to drop and lock into place immediately, known as a 'soft drop' and a 'hard drop', respectively. While performing a soft drop, the player can also stop the piece's increased speed by releasing the button before the piece settles into place. Some games only allow either soft drop or hard drop; others have separate buttons for both. Many games award a number of points based on the height that the piece fell before locking, so using the hard drop generally awards more points.
Easy spin dispute[edit]
Although not the first Tetris game to feature a new kind of Tetris, 'easy spin' (see The Next Tetris), also called 'infinite spin' by critics,[12]Tetris Worlds was the first game to fall under major criticisms for it. Easy spin refers to the property of a Tetrimino to stop falling for a moment after left or right movement or rotation, effectively allowing someone to suspend the Tetrimino while thinking on where to place it. This feature has been implemented into The Tetris Company's official guideline.[9] This type of play differs from traditional Tetris because it takes away the pressure of higher level speed. Some reviewers[13] went so far as to say that this mechanism broke the game. The goal in Tetris Worlds, however, is to complete a certain number of lines as fast as possible, so the ability to hold off a piece's placement will not make achieving that goal any faster. Later, GameSpot received 'easy spin' more openly, saying that 'the infinite spin issue honestly really affects only a few of the single-player gameplay modes in Tetris DS, because any competitive mode requires you to lay down pieces as quickly as humanly possible.'[14] In response to the issue, Henk Rogers stated in an interview that infinite spin was an intentional part of the game design, allowing novice players to expend some of their available scoring time to decide on the best placement of a piece. Rogers observed that 'gratuitous spinning' does not occur in competitive play, as expert players do not require much time to think about where a piece should be placed. A limitation has been placed on infinite lock delay in later games of the franchise, where after a certain amount of inputs i.e.: rotations and movements, the piece will instantly lock itself. This is defaulted to 15 inputs.[9]
History[edit]
The first version of Tetris, completed in 1984, run on an emulator of the Electronika 60
Screenshot of the 1986 IBM PC version released by Andromeda
Tetris The Game Free
The version designed by Spectrum Holobyte contained Russia-related images (Amiga version screenshot, 1988)
Tetris was created in June 1984 by Alexey Pajitnov, an artificial intelligence researcher working for the Soviet Academy of Sciences at Computer Center in Moscow.[15] Tasked with testing the capabilities of new hardware, Pajitnov would do so by writing simple games for them. He initially considered creating a game around pentominoes, which featured in puzzle games that he had enjoyed as a child, but felt that it might have been too complicated with twelve different shape variations, so the concept switched to tetrominoes, of which there are seven variants.[15] The Electronika 60 on which he was working had only a text-based display, so the tetrominoes were formed of letter characters.[15] Realizing that completed lines resulted in the screen filling up quickly, Pajitnov decided to delete them, creating a key part of Tetris gameplay.[15]
Pajitnov's game proved popular with his colleagues.[15] Academy of Sciences co-workers Dmitry Pavlovsky and Vadim Gerasimov ported the game to the IBM PC. Gerasimov reports that Pajitnov chose the name Tetris as 'a combination of 'tetromino' and 'tennis'. From there, the PC game became popular and began spreading around Moscow.[5] Gerasimov removed his 1988 version of the game from his website in October 2003, in response to a demand from counsel for The Tetris Company.[16][17] He resumed making it available in August 2006.[18]
The PC version made its way to Budapest, Hungary, where it was ported to various platforms and was 'discovered' by British software house Andromeda. They attempted to contact Pajitnov to secure the rights for the PC version, but before the deal was firmly settled, they had already sold the rights to Spectrum HoloByte. After failing to settle the deal with Pajitnov, Andromeda attempted to license it from the Hungarian programmers instead.
Meanwhile, before any legal rights were settled, the Spectrum HoloByte IBM PC version of Tetris, which contained background graphics featuring Russian scenes, was released in the United States in 1987. The game's popularity was tremendous; Computer Gaming World called the game 'deceptively simple and insidiously addictive'.[19]
The details of the licensing issues were uncertain by this point, but in 1987 Andromeda managed to obtain copyright licensing for the IBM PC and any other home computer system. Their Commodore 64 release in 1988 has a 26-minute soundtrack composed by game musician Wally Beben.
For Amiga and Atari ST, two different versions by Mirrorsoft (1987) and Spectrum HoloByte (1988) became available. The Mirrorsoft version did not feature any background graphics, while Spectrum HoloByte's version was similar to their PC version and contained the similar images (it was also distributed by Infogrames in some regions). The games were sold as budget titles due to the game's simplicity. Spectrum's Apple II package contained three diskettes with three different versions of the game, for the Apple II+ and Apple IIe on separate DOS 3.3 and ProDOS 5.25 in (133 mm) diskettes, and for the Apple IIgs on a 3.5 in (89 mm) diskette, none of which was copy-protected: the included documentation specifically charged the purchaser on their honor to not give away or copy the extra diskettes.[citation needed]
Unsure of how to publish his game and fearful of the response of the Soviet regime if he did so, Pajitnov took the opportunity offered by Perestroika and gave the rights to the Soviet government for ten years.[15][20] In 1988, the Soviet government began to market the rights to Tetris, following a promotional trip to the country by Gerald Hicks, the one-time United States champion of the game[citation needed], through an organization called Elektronorgtechnica, or 'Elorg' for short. At this time, Elorg had still not been paid by Andromeda, but Andromeda was licensing and sub-licensing the rights to the game.[citation needed] A different version of Tetris was originally released in late 1988 by Bullet-Proof Software (BPS) for several Japanese home computers as well as the MSX and the Family Computer in Japan, predating Nintendo's version. An unlicensed arcade version was released in South Korea, as well as an unlicensed Master System (titled Super Tetris (슈퍼 테트리스 Syupeo Teteuriseu)).
Nintendo[edit]
By 1989, half a dozen different companies claimed rights to create and distribute the Tetris software for home computers, game consoles and handheld systems.[21] Elorg, meanwhile, held that none of the companies was legally entitled to produce an arcade version, and signed those rights over to Atari Games, while it signed non-Japanese console and handheld rights over to Nintendo. Tetris was on show at the January 1988 Consumer Electronics Show in Las Vegas, where it was picked up by Dutch games publisher Henk Rogers, then based in Japan, which eventually led to an agreement brokered with Nintendo that saw Tetris bundled with every Game Boy.[22] Rogers later stated, 'Tetris made Game Boy and Game Boy made Tetris.'[15]
Tengen[edit]
Tengen (the console software division of Atari Games), regardless, applied for copyright for their Tetris game for the Nintendo Entertainment System, loosely based on the arcade version, and proceeded to market and distribute it under the name TETЯIS: The Soviet Mind Game (with faux Cyrillic typography incorporating the Cyrillic letter Ya), disregarding Nintendo's license from Elorg. Nintendo contacted Atari Games claiming they had stolen rights to Tetris, whereupon Atari Games sued, believing they had the rights. After four weeks on the shelf, the courts ruled that Nintendo was the only company which had the rights to Tetris on home game systems. Tengen's TETЯIS was recalled with an unknown number of copies sold.[23] The lawsuits between Tengen and Nintendo over the NES version carried on until 1993. The Tengen version of TETЯIS is considered rare.
NES and Game Boy[edit]
A-Type game screenshot of the official NES version of Tetris
Nintendo released their version of Tetris for the Nintendo Entertainment System (NES), developed by Gunpei Yokoi. The NES version sold 8 million copies worldwide.[24] Nintendo's NES version lacked the side-by-side 2-player option featured in Tengen's version. Nintendo Power reviewed this version in its November / December 1989 edition. The Classic Tetris World Championship commenced in 2010 and uses the Nintendo version of Tetris.
SNES[edit]
Nintendo released the game again for the Super Nintendo Entertainment System (SNES) along with Dr Mario. The new version used different colors than older versions, and makes the squares look more connected. This version is similar to the version released on the NES.
Tetris The Game Blocks
Tetris 99[edit]
On February 13, 2019, Nintendo announced and released a new version of the classic game called Tetris 99.[25] Tetris 99 features a battle royale-style game mode where 99 players play in the same match. In addition to complying with the Tetris Guideline, this version of the game features a unique mechanic known as 'badges.' Badges lessen the severity of attacks received and amplifies the attacks sent. Players can gain badges by knocking out others who have them. Tetris 99 is only available on the Nintendo Switch.
Sega[edit]
In 1988, an arcade version was released by Sega in Japan for the Sega System 16 and System Earcade boards.[26] It won the Japanese Gamest Award for Game of the Year the following year. A version for the Sega Mega Drive was originally planned for release in Japan, but was pulled following licensing issues, resulting in less than ten copies being printed.[27] A new port of the arcade version by M2 (unrelated to the rare Mega Drive version) will be included in the Sega Genesis Mini microconsole, scheduled for release in September 2019.[28]
Sega's arcade version was commercially successful in Japanese arcades. On Famicom Tsūshin's arcade earnings chart, it was number-three in August 1989 and September 1989.[29] It rose to number two in October 1989, overtaking Namco's racing video gameWinning Run.[30]
In 2014, in conjunction with the 30th anniversary of the series, Sega released Puyo Puyo Tetris, a multi-platform game that blends gameplay elements of both the Tetris and Puyo Puyo franchises.[31]
The Tetris Company[edit]
In 1996, the rights to the game reverted from the Russian state to Pajitnov himself, who previously had made very little money from the game.[22] That year, The Tetris Company was founded, claiming to hold copyright registrations for Tetris products in the U.S.[32][33] and taking out trademark registrations for Tetris in almost every country in the world.[34] They have licensed the brand to a number of companies, and the U.S. Court of International Trade and the U.S. Customs have at times issued seizure orders to preclude unlicensed Tetris-like games from being imported into the U.S.,[35] though bulletins circulated by the U.S. Copyright Office state that copyright does not apply to the rules of a game.[36][37]
In late 1997[38] and mid-2006,[39] TTC's legal counsel sent cease and desist letters to Web sites on the basis of Tetris-type games infringing the 'Tetris' trademark, trade dress, and/or 'look and feel' copyright. Around 2009, TTC and Tetris Holding LLC brought legal action against BioSocia, Inc., on the grounds that BioSocia's 'Blockles' game infringed on proprietary rights that were held by TTC and Tetris Holding LLC.[40] On September 10, 2009, the legal case against BioSocia was resolved, with BioSocia agreeing to discontinue making the 'Blockles' game available to the public.[40] In May 2010, TTC's legal counsel sent cease and desist letters to Google insisting that 35 Tetris clones be removed from the AndroidMarket.[41] A US District Court judge ruled in June 2012 that the Tetris clone 'Mino' from Xio Interactive infringed on The Tetris Company's copyrights by replicating such elements as the playfield dimensions and the shapes of the blocks.[42] In addition, it was ruled that Tetris Holding LLC's trade dress had been infringed because 'Mino' had replicated the form and brightly colored style of the Tetris Tetriminos and the higher-than-wide rectangular Tetris playfield.[43]
Based on the success of Tetris 99, the Tetris Company and N3TWORK are developing Tetris Royale, an iOS and Android version of Tetris that will include a battle royale mode for 100 players, along with other solo and multiplayer modes. It is expected for release in 2019.[44]
Variations[edit]
A 5th generationiPod featuring Tetris (2006)
Tetris has been subject to many changes throughout releases since the 1980s. Newer Tetris games have emphasized pace rather than endurance. Older releases such as Game Boy or NES Tetris offer records according to points. Since the meter for points is restricted to a specific number of digits, these games' records can be 'maxed out' by an experienced player. The next big Game Boy release after Tetris, Tetris DX, in marathon mode—comparable to mode A in previous releases—allowed an additional digit for the point meter. Even so, players still maxed it to 9,999,999 points after hours of play. For The New Tetris, world record competitors have spent over 12 hours playing the same game.[45] In Tetris DX and The New Tetris, the new modes sprint and ultra were added. These modes require the player to act under a timer, either to gain the most lines or points in that time. Releases like Tetris Worlds removed point records. This particular game kept records by how fast a certain number of lines could be cleared depending on the level. Critics of Tetris Worlds said it was flawed by virtue of the ability of a piece to hover over the bottom for as long as a player needs.[13]
Many different modes of play have been added in recent years. Modes appearing in more than one major release include classic marathon (game A), sprint (otherwise game B or 40 lines), ultra, square, and cascade.
The field dimension of Tetris is perhaps the least deviated among releases: almost always 10 cells wide by 20 high. Some releases on handheld platforms with small screens have smaller fields; for example, the Tetris Jr.keychain game has 8 by 12, and Tetris for Game Boy has 10 by 18.
Traditionally, blocks spawn within the four most central columns and the two highest rows. The I Tetrimino occupies columns 4, 5, 6 and 7, the O Tetrimino occupies columns 5 and 6, and the remaining 5 Tetriminos occupy columns 4, 5 and 6 (or in some, especially older, versions, 5, 6 and 7). In some more recent games, pieces spawn above the visible playfield.
In traditional games, a level-up would occur once every ten lines are cleared. In some newer games such as Tetris Worlds, the number of lines required varies upon each new level. After a level-up, points awarded are increased and the blocks fall slightly faster. For example, NES Tetris operates at 60 frames per second. At level 0, a piece falls one step every 48 frames, and at level 19, a piece falls one step every 2 frames.[citation needed] Level increments either terminate at a certain point (Game Boy Tetris tops off at level 20) or increase forever yet not in speed after a certain point. NES Tetris will level up in speed until level 29 (due to limitations of the game's engine, pieces are not capable of dropping faster than this), but tool-assisted emulation will show that the level indicator increases indefinitely—eventually leading to a glitch where the meter displays non-numeric characters. Modern games such as Tetris the Grand Master or Tetris Worlds, at their highest levels, opt to drop a piece more than one row per frame. Pieces will appear to reach the bottom as soon as they spawn. As a result, these games have a delay that lets the player slide the piece on the bottom for a moment to help deal with an otherwise unplayable fall speed. In some games, the hover time is regenerated after a piece is moved or rotated.
Soft drops were first implemented in Nintendo releases of Tetris so that pieces would be able to drop faster while not locking as to slide into gaps. The other option is hard dropping, which originated in early PC games such as Microsoft Tetris, a game developed by Dave Edson and bundled with Microsoft Entertainment Pack. With hard dropping, a piece falls and locks in one frame. Newer Tetris games feature both options. Some games have their locking roles reversed, with soft dropping making the pieces drop faster and locking down, and hard dropping making the pieces drop instantly but not lock.
Single direction rotation is an older restriction that has since been ruled out in nearly every new official release by the favor of separate buttons for clockwise and one for counter clockwise rotation. In traditional games, the unsymmetrical vertical orientation I-, Z-, and S-pieces will fill the same columns for each clockwise and counter clockwise rotation. Some games vary this by allowing two possible column orientations: one for counter clockwise and one for clockwise rotations. Double rotation—only seen in progressive clones such as Quadra and DTET—rotates the piece 180°.
One of the features most appreciated by skilled players is wall kick or the ability to rotate the pieces even if these touch the left or right walls. In the NES version, for example, if a Z piece is 'vertically' aligned and falling touching the left wall, the player cannot rotate the piece, giving the impression that the rotate buttons are locked. In this situation, the player has to move the piece one position to the right before rotating it, losing precious time. Proper implementations of wall kick first appeared in the arcade version of Tetris by Atari Games.
Piece preview allows a look at the next piece to enter the field. This feature has been implemented since the earliest games, though in those early games, having the preview turned on made the score increase more slowly.
Variants[edit]
Several Tetris variants exist. Some feature alternate rules and pieces, some feature alternate topologies or dimensions, and others have completely different gameplay.
A popular variant called 'The Grand Master' eventually becomes so fast players have to use every second of time optimally, and it even has a mode dubbed 'Invisible Tetris', where the blocks are only shown when falling – revealed when the game is over.
Because of its popularity and the relatively simple code required to produce the game, a game with nearly the same rules as Tetris is often used as a hello world project for programmers coding for a new system or programming language. This has resulted in the availability of a large number of ports for different platforms.For instance, μTorrent and GNU Emacs contain similar shape-stacking games as easter eggs.[46][47]
End of play[edit]
Players lose a typical game of Tetris when they can no longer keep up with the increasing speed, or when the player can not find an appropriate solution to the Tetriminos they've been given, and the Tetriminos stack up to the top of the playing field. This is commonly referred to as 'topping out.'
Infinite gameplay impossibility[edit]
The question Would it be possible to play forever? was first considered in a thesis by John Brzustowski in 1992.[48] The conclusion reached was that the game is statistically doomed to end. The reason has to do with the S and Z Tetriminos. If a player receives a sufficiently large sequence of alternating S and Z Tetriminos, the naïve gravity used by the standard game eventually forces the player to leave holes on the board. The holes will necessarily stack to the top and, ultimately, end the game. If the pieces are distributed randomly, this sequence will eventually occur. Thus, if a game with, for example, an ideal, uniform, uncorrelated random number generator is played long enough, any player will top out.[49][50]
In practice, this does not occur in most Tetris variants. Some variants allow the player to choose to play with only S and Z Tetriminos, and a good player may survive well over 150 consecutive Tetriminos this way. On an implementation with an ideal uniform randomizer, the probability at any given time of the next 150 Tetriminos being only S and Z is (2/7)150 (approximately 2×10−82). Most implementations use a pseudorandom number generator to generate the sequence of Tetriminos, and such an S–Z sequence is almost certainly not contained in the sequence produced by the 32-bit linear congruential generator in many implementations (which has roughly 4.2×109 states). The 'evil' algorithm in Bastet (an unofficial variant) often starts a game with a series of more than seven Z pieces.
Modern versions of Tetris released after 2001 use a bag-style randomizer that guarantees players will never receive more than four S or Z pieces in a row. This is one of the 'Indispensable Rules' enforced by the Tetris Guideline that all officially licensed Tetris games must follow.[9]
Recent versions of Tetris such as Tetris Worlds allow the player to repeatedly rotate a block once it hits the bottom of the playfield, without it locking into place (see Easy spin dispute, above). This permits a player to play for an infinite amount of time, though not necessarily to land an infinite number of blocks.
Computational complexity[edit]
In computer science, it is common to analyze the computational complexity of problems, including real life problems and games. It was proven that for the 'offline' version of Tetris (the player knows the complete sequence of pieces that will be dropped, i.e. there is no hidden information) the following objectives are NP-complete:
- Maximizing the number of rows cleared while playing the given piece sequence.
- Maximizing the number of pieces placed before a loss occurs.
- Maximizing the number of simultaneous clearing of four rows.
- Minimizing the height of the highest filled grid square over the course of the sequence.
Also, it is difficult to even approximately solve the first, second, and fourth problem. It is NP-hard, given an initial gameboard and a sequence of p pieces, to approximate the first two problems to within a factor of p1 − ε for any constant ε > 0.It is NP-hard to approximate the last problem within a factor of 2 − ε for any constant ε > 0.
To prove NP-completeness, it was shown that there is a polynomial reduction between the 3-partition problem, which is also NP-complete, and the Tetris problem.[51]
Music[edit]
Game Boy version[edit]
- Music A has become a well-known song in its own right, to the point that Level 20 in Tetris DS is based on this Game Boy version of Tetris and uses that theme. It is an instrumental arrangement of a Russian folk tune called 'Korobeiniki', which has been covered by UK dance band Doctor Spin, US alternative rock band Ozma, Tokyo Ska Paradise Orchestra, Basshunter, Doctor P, and the German techno group Scooter on their 2007 album Jumping All Over the World. It was also sampled in '21 Concepts' by MC Lars. Music A and B are also remixed and arranged for Super Smash Bros. Brawl, and can be selected for the stage Luigi's Mansion, as well as being used in custom stages. The remixes were brought back in Super Smash Bros. for Nintendo 3DS and Wii U, Music A playing in Luigi's Mansion and custom stages in the Wii U version and being one of the bonus songs to play in the 3DS exclusive 'Smash Run' mode, and Music B playing in 'Wuhu Island' from Wii Sports Resort and in custom stages, Music A and B yet again were brought back for Super Smash Bros. Ultimate and can be played on the stages 'Summit' from Ice Climber, 'Hanenbow' from Electroplankton, Balloon Fight, 'Living Room' from Nintendogs, Find Mii, Tomodachi Life, PictoChat 2, Duck Hunt, Wrecking Crew, Pilotwings, Wuhu Island and custom stages. The song has also been remixed for two dance games, under the name 'Pumptris Quattro' in Pump It Up NX2 and 'Happy-hopper' in Dance Maniax 2nd Mix. Ronan Murray has recorded an arrangement of the tune for pipe organ. The A theme was adapted by Australian musical group Flap!, with original lyrics added, on their debut album Flap!.[52]
- Music B is an original track by Hirokazu Tanaka, the game's sound designer.
- Music C is an arrangement of Johann Sebastian Bach's French Suite No. 3 In B Minor, BWV 814, IV. Menuett – Trio.
Nintendo Entertainment System version[edit]
Tetris Games App
- Music 1 in Nintendo's NES version is 'Dance of the Sugar Plum Fairy', a tune noted to be scene 14c of act two of The Nutcracker, composed by Tchaikovsky.
- One song in the BPS and Tengen versions is the 'Kalinka' (or Karinka, as referred in-game), a famous Russian song written by Ivan Petrovich Larionov.
- The victory song playing while the rocket blasts off is George's Bizet's 'Les Toreadors' from Carmen Suite No. 1.
Atari version[edit]
Atari's arcade version of Tetris, and its NES port by subsidiary Tengen have original pieces composed by Brad Fuller, as well as traditional Russian tunes also arranged by Fuller.[53]
Cognitive effects[edit]
According to research from Dr. Richard Haier, et al. prolonged Tetris activity can also lead to more efficient brain activity during play.[54] When first playing Tetris, brain function and activity increases, along with greater cerebral energy consumption, measured by glucose metabolic rate. As Tetris players become more proficient, their brains show a reduced consumption of glucose, indicating more efficient brain activity for this task.[55] Moderate play of Tetris (half-an-hour a day for three months) boosts general cognitive functions such as 'critical thinking, reasoning, language and processing' and increases cerebral cortex thickness.[56]
In January 2009, an Oxford University research group headed by Dr. Emily Holmes reported in PLoS ONE that for healthy volunteers, playing Tetris soon after viewing traumatic material in the laboratory reduced the number of flashbacks to those scenes in the following week. They believe that the computer game may disrupt the memories that are retained of the sights and sounds witnessed at the time, and which are later re-experienced through involuntary, distressing flashbacks of that moment. The group hopes to develop this approach further as a potential intervention to reduce the flashbacks experienced in post-traumatic stress disorder but emphasized that these are only preliminary results.[57]
Professor Jackie Andrade and Jon May, from Plymouth University's Cognition Institute, and Ph.D. student Jessica Skorka-Brown have conducted research that shows that playing Tetris could give a 'quick and manageable' fix for people struggling to stick to diets, or quit smoking or drinking.[58]
Another notable effect is that, according to a Canadian study in April 2013, playing Tetris has been found to treat older adolescents with amblyopia (lazy eye), which was better than patching a victim's well eye to train their weaker eye. Dr. Robert Hess of the research team said: 'It's much better than patching – much more enjoyable; it's faster, and it seems to work better.'.[59] Tested in the United Kingdom, this experiment also appears to help children with that problem.[60]
The game has been noted to cause the brain to involuntarily picture Tetris combinations even when the player is not playing (the Tetris effect), although this can occur with any computer game or situation showcasing repeated images or scenarios, such as a jigsaw puzzle. While debates about Tetris's cognitive benefits continue, at least some researchers view it as a milestone in the gamification of education.[61]
Hasbro Games[edit]
In 2013, The Tetris Company signed a contract with Hasbro to make a Bop It and a Jenga themed version of Tetris. The games were shown at the New York Toy Fair and Bop It Tetris was sold on Amazon.com in June 2013.
Jenga Tetris is like Jenga but using Tetris shapes.
Bop It Tetris is an audio game. It has several game modes including Marathon and Pass It. In the Marathon Mode, the player has four lives and has to complete the puzzles with the square lights. The game unit has three actions which are: 'Slam It' which slams the top part of the device down, 'Slide it', a screen which can rotate from left and right, and 'Spin It', where the device can spin. If the player fails to complete the puzzle, the voice of Buddy Rubino will make a Santa Claus type laugh and will encourage the player with a comment such as: 'Squares man! They're just squares!' or 'Shapes are hard!' and Buddy will then say 'Life lost' and one of the four squares on the top screen will disappear. After every stage is completed Buddy will tell the player with a comment such as: 'Level up!' and there will then be a 45-second bonus round which the player can score two or more bonus points.
In the Pass It Mode, it is the same as the Marathon mode except Buddy Rubino will say 'Pass It' to let other people join in.
Reception and Legacy[edit]
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Compute! called the IBM version of Tetris 'one of the most addictive computer games this side of the Berlin Wall ... [it] is not the game to start if you have work to do or an appointment to keep. Consider yourself warned'.[73]Orson Scott Card joked that the game 'proves that Russia still wants to bury us. I shudder to think of the blow to our economy as computer productivity drops to 0'. Noting that Tetris was not copy-protected, he wrote 'Obviously, the game is meant to find its way onto every American machine'.[74] The IBM version of the game was reviewed in 1988 in Dragon No. 135 by Hartley, Patricia, and Kirk Lesser in 'The Role of Computers' column. The reviewers gave the game 4.5 out of 5 stars.[75] The Lessers later reviewed Spectrum HoloByte's Macintosh version of Tetris in 1989 in Dragon No. 141, giving that version 5 out of 5 stars.[76] In 1993, the ZX Spectrum version of the game was voted number 49 in the Your Sinclair Official Top 100 Games of All Time.[77] In 1996, Tetris Pro was ranked the 38th best game of all time by Amiga Power.[78]Entertainment Weekly picked the game as the #8 greatest game available in 1991, saying: 'Thanks to Nintendo’s endless promotion, Tetris has become one of the most popular video games.'[79]
Computer Gaming World gave Tetris the 1989 Compute! Choice Award for Arcade Game, describing it as 'by far, the most addictive game ever'.[80] The game won three Software Publishers Association Excellence in Software Awards in 1989, including Best Entertainment Program and the Critic's Choice Award for consumers.[81]Computer Gaming World in 1996 ranked it 14th on the magazine's list of the most innovative computer games.[82] That same year, Next Generation listed it as number 2 on their 'Top 100 Games of All Time', commenting that, 'There is something so perfect, so Zen about the falling blocks of Tetris that the game has captured the interest of everyone who has ever played it.'[83] On March 12, 2007, The New York Times reported that Tetris was named to a list of the ten most important video games of all time, the so-called game canon.[84] After announced at the 2007 Game Developers Conference, the Library of Congress took up the video game preservation proposal and began with these 10 games, including Tetris.[85][86]
In 2007, video game website GameFAQs hosted its sixth annual 'Character Battle', in which the users nominate their favorite video game characters for a popularity contest in which characters participate. The L-shaped Tetris piece (or 'L-Block' as it was called) entered the contest as a joke character, but on November 4, 2007, it won the contest.[87] On June 6, 2009, Google honored Tetris' 25-year anniversary by changing its logotype to a version drawn with Tetris blocks – the 'l' letter being the long Tetris block lowering into its place,[88] seen here.[89] In 2009, Game Informer put Tetris 3rd on their list of 'The Top 200 Games of All Time', saying that 'If a game could be considered ageless, it's Tetris'.[90] The Game Informer staff also placed it third on their 2001 list of the 100 best games ever.[91]
Electronic Gaming Monthly's 100th issue had Tetris as first place in the 'Greatest Game of All Time'. In 2007, Tetris came in second place in IGN's '100 Greatest Video Games of All Time'.[92] In January 2010, it was announced that the Tetris franchise had sold more than 170 million copies, approximately 70 million physical copies and over 100 million copies for cell phones,[22][93] making it the best-selling paid-downloaded game of all time. In 1991, PC Format named Tetris one of the 50 best computer games ever. The editors called it 'incredibly addictive' and 'one of the best games of all time'.[94]
Guinness World Records has recognized the game as being the most ported in the history of video gaming, appearing on in excess of 65 different platforms by 2011.[95]
In research[edit]
Tetris has been the subject of academic research. Vladimir Pokhilko was the first clinical psychologist to conduct experiments using Tetris.[96] Subsequently, it has been used for research in several fields including the theory of computation, algorithmic theory, and cognitive psychology.
During the game of Tetris, blocks appear to adsorb onto the lower surface of the window. This has led scientists to use tetrominoes 'as a proxy for molecules with a complex shape' to model their 'adsorption on a flat surface' to study the thermodynamics of nanoparticles.[97][98]
Film[edit]
Threshold Entertainment has teamed up with The Tetris Company to develop a film adaptation of Tetris. Threshold's CEO describes the film as an Epic Sci-Fi Adventure film and says that the story is so big, it'll be part of a trilogy.[99][100] In 2016, sources reported on a press release claiming the film would be shot in China in 2017 with an $80 million budget. However, no 2017 or later sources confirm the film ever actually went into production.[101]
Tetris appeared in the 2010 short animated film Pixels, and in the 2015 movie Pixels inspired by the former.[102]
See also[edit]
- Pentominotiling puzzles and games are popular in recreational mathematics.
- Brain Wall and Blokken — game shows based on Tetris
- Ecstasy of Order: The Tetris Masters — 2011 documentary about the 2010 Tetris Championships featuring interviews with Pajitnov and Dr. Richard Haier.
- Game Over — 1993 book covering Nintendo history, including interviews with Alexey Pajitnov and others regarding Tetris licensing.
Further reading[edit]
- Gerasimov, Vadim. 'Tetris Story'. OverSigma.
- Graham, Sarah (October 29, 2002). 'Mathematicians Prove Tetris Is Tough'. Scientific American.
- The creation of Tetris. BBC World Service. BBC. December 29, 2012.
- Tetris: From Russia with Love on IMDb
- Ecstasy of Order: The Tetris Masters on IMDb
References[edit]
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The real winners were Nintendo. To date, Nintendo dealers across the world have sold 8 million Tetris cartridges on the Nintendo Entertainment system.
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Google will roll out the TETRIS-inspired design in 24-hour periods, starting first at 1:00 pm EDT in Japan, Australia, and New Zealand. From 6:00 pm – 7:00 pm EDT, the TETRIS-inspired design will begin appearing in Europe, Asia, Africa, and the Middle East. Starting June 6th, at 12:00 am EDT, the TETRIS-inspired design will be available in North and South America.
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External links[edit]
- The MS-DOS version ofTetris can be played for free in the browser at the Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Tetris&oldid=919459552'
Tetris-like games have been created on a large variety of platforms, including TI-83 series graphical calculators.
This is a list of variants of the game Tetris. It includes officially licensed Tetris sequels, as well as unofficial clones.
Official games[edit]
Title | Year | Platform | Publisher | Description |
---|---|---|---|---|
Tetris | 1989 | Game Boy | Bullet Proof Software | Bundled in the North American and European releases of the Game Boy itself and the first game compatible with the Game Link Cable, a pack-in accessory that allowed two Game Boys to link together for multiplayer purposes. |
Welltris | 1989 | PC | Spectrum HoloByte | Designed by Alexey Pajitnov and developed by Doka. Pieces (including tetrominoes and occasionally pentominoes) slide down one of four wall surfaces in a well, the 'well' being an 8x8 square. When a piece lands while fully or partially sticking outside of the well, the wall is temporarily blocked. The game ends when four walls are no longer accessible. Other versions:
|
Hatris | 1990 | NES, Game Boy | Bullet Proof Software | Designed by Alexey Pajitnov. A variety of hats must be made to fall into stacks of five identical hats. Other versions:
|
Faces... Tris III[1] | 1991 | Amiga, MS-DOS | Spectrum HoloByte | Winner of the 1991 Software Publishers Association Excellence in Software Award for Best Action/Arcade Program.[2] Alexey Pajitnov's fourth and final official game in the 'Tris' series. Developed by Sphere, Inc. The player must arrange falling pieces to form a complete face, which include famous historical figures. Features 10 themed difficulty levels and a head-to-head mode. |
Super Tetris[3] | 1991 | MS-DOS, Amiga, Mac OS | Spectrum HoloByte | Developed by Sphere, Inc. Added bombs, new special block types, and two-player co-operative and competitive modes.[4] Bombs appear in some blocks, which explode when the row is filled and removed. |
Tetris 2 + Bombliss[5] | 1991 | Famicom | Bullet-Proof Software | (テトリス2+BOMBLISS) One mode, 'Bombliss', features bomb blocks that destroy surrounding blocks when a line is completed. Bombliss uses the gravity algorithm to re-arrange the stage after an explosion has destroyed some blocks. A 'Tetris C' mode automatically raises the playfield one level after a certain number of blocks are used. Other versions:
|
Tetris 2 | 1993 | NES and Game Boy | Nintendo | Uses disconnected colored tetrominos instead of adjacent type tetrominoes, the goal of Tetris 2 is to clear all the bombs by making the blocks of the same color stick together. Released as Tetris Flash in Japan. Other Versions:
|
Tetris Battle Gaiden | 1993 | Super Famicom | Bullet-Proof Software | Similar to Puyo Puyo in use of competitive mode, characters, and humorous storyline. Different characters can also unleash special moves that affect the opponent in some way. Also includes a Rensa mode, in which gravity takes a bigger part. Came to the attention of European gamers by way of a review in Issue 18 (April 1994) of Super Play magazine. |
Tetris & Dr. Mario | 1994 | Super NES | Nintendo | Compilation of Tetris and Dr. Mario with enhanced graphics and sound. |
Super Tetris 3[6] | 1994 | Super Famicom | Blue Planet Software |
|
V-Tetris[7] | 1995 | Virtual Boy | Bullet Proof | V-Tetris[a] is Japanese-exclusive. It is not to be confused with the similar Virtual Boy title 3D Tetris, as the two games are entirely different. V-Tetris is mostly the same as the original Tetris games, the only difference being the cylindrical puzzle mode in which blocks could be placed in a 3-D spiral. By using the L and R buttons, or the right D-pad, the screen shifts a block left or right respectively. |
Tetris II[8] | 1996 | MSX2, MSX2+, MSX turbo R | Renegade, Artic Soft, MicroTec | |
Tetris Blast | 1996 | Game Boy | Nintendo / Bullet Proof[9] | Known in Japan as Super Bombliss, Tetris Blast was developed by Bulletproof, and published by Nintendo.[10] It was released for the Game Boy in Japan on March 17, 1995, in North America on January 1996. It is the same as the Bombliss mode in Super Tetris 2 & Bombliss. In an added 'Fight' mode, there are creatures that traverse the constantly changing 'terrain' of the play field and try to hinder the player from clearing the screen of blocks. Players can battle others by using a link cable.[11] |
Tetris Attack | 1996 | Super NES and Game Boy | Nintendo, Intelligent Systems | A version of the Japanese game Panel de Pon with redone art made to resemble Super Mario World 2: Yoshi's Island. Has no relation to Tetris other than name and genre. Also spawned Pokémon Puzzle League for the N64, Pokémon Puzzle Challenge for the Game Boy Color, Puzzle League for the Game Boy Advance, and Planet Puzzle League for the Nintendo DS. |
3D Tetris | 1996 | Virtual Boy | Nintendo | Released only in the United States. Different from the version (V-Tetris) released in Japan |
Tetris Plus | 1995 1996 1997 | Arcade PlayStation, Saturn Game Boy | Jaleco Jaleco Nintendo | Added to the classic Tetris is the new Puzzle Mode. Each level begins with a character (the professor) standing on a different pattern of blocks. This is somewhat is similar to Welltris The goal is to clear the blocks out from under him to get him to the bottom. He climbs to the top of the blocks you're stacking up and the game ends when the professor and the descending spiked ceiling collide. |
Tetris Plus 2 | 1997 | Arcade | Jaleco | This version is an improved version of Tetris Plus. |
Tetrisphere | 1997 | Nintendo 64 | Nintendo | Uses some of the tetrominoes (as well as two 3-block piece) with different gameplay than standard Tetris. The object of the game is to reveal the core in the center of the sphere (which is actually a torus as seen through a fisheye perspective). To achieve this, you need to stack similarly shaped pieces on top of each other. Once three are stacked, the pieces disappear and reveal the layer below. If the player doesn't clear blocks fast enough they lose one life, and if they lose three, the game is over. Wild card pieces, power-ups and a limited ability to slide pieces over the surface of the sphere all help with this task. |
Tetris DX | 1998 | Game Boy Color | Nintendo | The Game Boy version of Tetris updated for the Game Boy Color |
Tetris 4D[12] | 1998 | Dreamcast | Blue Planet Software | |
Tetris 64 | 1998 | Nintendo 64 | SETA Corporation | Includes Normal Tetris, Giga Tetris that has tetriminoes of different sizes, and Bio Tetris that adjusts itself based on feedback from a heartbeat measuring clip that attaches to the user's ear. |
Tetris: The Grand Master | 1998 | Arcade | Arika / Capcom | Released in Japan, designed for seasoned and skilled Tetris players. At higher levels, tetriminoes begin to drop so fast that they appear immediately at the bottom, with no airborne phase at all; Players only have a split-second to slide the block into designated locations before they lock down. This distinctive style is called '20G'. Subsequent entries in the Grand Master series continued the high-speed trend. |
Kids Tetris[13] | 1999 | PC | Hasbro Interactive | Tetrominoes start out with two blocks and increase with further lines. Circus, Firehouse, Haunted House and Laboratory stages have different graphical effects with each cleared level. Includes printing option. |
The New Tetris | 1999 | Nintendo 64 | Nintendo | Tetris with a new feature: when a 16-block (4 by 4) square is made, the tetrominos used to form the square are merged as 16-block squares. A square formed using different types of tetrominos is called a combo square or multisquare, and it appears silver. A square formed using four of the same piece is called a pure square or monosquare, and it appears gold. All pieces but the S and Z can form monosquares. |
The Next Tetris | 1999 2000 2001 | PlayStation, PC Dreamcast Nuon | Hasbro Interactive Crave Entertainment | The Next Tetris was a version of the game with an emphasis on the cascade mode. |
Magical Tetris Challenge | 1999 2000 | Nintendo 64, PlayStation Game Boy Color | Capcom Activision SCEE | Story mode with Disney characters. The game implements a new Tetris deviation of combos, where consecutive cleared lines give those clears greater value. Non-story variations include magical, updown, and endless mode with other mdes which can be unlocked in the story mode. |
Sega Tetris[14] | 2000 | Dreamcast | WOW Entertainment | |
Tetris: The Absolute - The Grand Master 2[citation needed] | 2000 | Arcade | Arika / Psikyo | Sequel to Tetris: The Grand Master, featured faster gameplay than its predecessor. A later upgrade, Tetris: The Absolute - The Grand Master 2 Plus, featured several new modes including the 'Death Mode' where tetriminoes fall furiously fast right from the beginning. |
Tetris With Cardcaptor Sakura: Eternal Heart[15] | 2000 | PlayStation | Arika | Released only in Japan, a Cardcaptor Sakura-themed Tetris game. It presents puzzles in which the player (as Sakura Kinomoto) has to transform the Clow Cards into Sakura Cards by defeating Eriol's Tetris style Puzzles. The game also features player vs CPU and contains hidden extras based on the anime series. |
Tetris Worlds | 2001 | PC | THQ | Includes Tetris, Square Tetris, Cascade Tetris, Sticky Tetris (originally in The New Tetris), Hot-Line Tetris, and Fusion Tetris. Other versions:
|
Pokémon Tetris | 2002 | Pokémon mini | Released only in Japan and Europe, a tiny keychain Tetris game with a Pokémon theme. | |
Tetris Elements[16] | 2004 | Windows PC, Mac OS | ImaginEngine | Includes classic Tetris and five variations: Stratosphere, which features meteors that can either help or hurt in eliminating rows; Earthquake, where tremors shake the falling shapes and move them around; Tempest, a double Tetris game where players are switched back and forth between screens; Ice, which has falling icicles that will knock into the falling shapes and make them crash down; and Fire, where heat can cause a chain reaction and melt multiple rows. |
Tetris: The Grand Master 3 - Terror Instinct[17] | 2005 | Arcade | Arika / Taito | Sequel to Tetris: The Absolute - The Grand Master 2 Plus with several changes in game mechanics and a 'Shirase' mode, analogous to Death Mode but with a drastic speed increase. |
Tetris: The Grand Master Ace | 2005 | Xbox 360 | Arika / AQ Entertainment | First console version in the Grand Master series, one of the launch titles for the Japanese launch of the Xbox 360. |
Tetris Mania | 2006 | Mobile Phones | Electronic Arts | Cascade Tetris, Sticky Tetris and Fusion Tetris, all previously in Tetris Worlds. |
Tetris DS | 2006 | Nintendo DS | Nintendo | First version for Nintendo DS. Includes local multiplayer and online multiplayer support. All based around the NES era of games. |
iPod Tetris[18] | 2006 | iPod | Electronic Arts | |
Tetris Evolution[19] | 2007 | Xbox 360 | THQ | First seventh generationTetris game to be released in the United States. Includes play over Xbox Live. |
Tetris Zone[20] | 2007 | Windows PC and Mac OS | Blue Planet Software | Features four game modes and the Combo system. Includes online Leaderboards and game playback. |
Tetris Splash | 2007 | Xbox 360 | Tetris Online | First Xbox Live Arcade title for Tetris. It is also the first game published under The Tetris Company's new third party Tetris Online. |
Tetris Online Japan | 2007 | PC | GungHo Online Entertainment | Official online game for Japanese region.[citation needed] |
Tetris Friends[21] | 2008 | Tetris Online | Featured ten game modes, including Marathon, Ultra, Sprint, N-Blox, Sprint 5-Player, 1989, Survival, Battle 2-Player, Battle 6-Player, and Rally 8-Player. Leaderboards were based on Facebook friends, encouraging the 'friends' aspect. | |
Tetris Party | 2008 | Wii | Tetris Online / Hudson Soft | A WiiWare title released on 20 October 2008; there were 18 modes, including one which involves building a tower that a tiny person on the stack can climb, and one using the Wii Balance Board. |
Tetris Pop[22] | 2008 | Mobile | Electronic Arts Mobile | Features 17 mini-variations, including Ball, Circuit, Erosion, Filler, Flood, Furnace, Limbo, Meteors, Touchdown, Scanner, Split, Stacker, and Vanilla. Three game modes: Pop, Mix, Chrono. Tetris Pop to be released worldwide for mobile devices. Expected Winter 2008. |
Tetris Giant | 2009 | Arcade | Sega | A giant version of Tetris that features a playing field that is 6 cells wide by 7 cells high as opposed to the almost universal 10 cells wide by 20 cells high. The game is played on a large 70' DLP Projection Monitor and is controlled using giant joysticks with a built-in rumble motor. The base unit is actually a projector which can optionally be detached from the default screen and projected onto a large wall. |
Tetris Party Deluxe | 2010 | Wii, Nintendo DS | Tetris Online / Majesco / Hudson Soft) | Sequel to Tetris Party. Online players can compete with Tetris Party players (i.e., Tetris Party for WiiWare + Tetris Party Deluxe for Wii / Tetris Party Live for DSiWare + Tetris Party Deluxe for DS). |
Tetris Party Live[23] | 2010 | Nintendo DSi | Tetris Online / Hudson Soft | A DSiWare title featuring several modes (Marathon, VS, Battle, and Duel Spaces). The focus of the game is multiplayer, where players can compete with other players around the world in real-time. |
Tetris Battle[24] | 2010 | Tetris Online | Similar in design to Tetris Friends, this game features competitive Tetris modes against friends or random people. Both direct 'battles' and competitive 40-line sprints are included. | |
Tetris (EA Games)[25] | 2011 | PlayStation 3, PSP | Electronic Arts | Features over 10 modalities, including Original, Gravity and Laser. It's also possible to play a bonus modality named 'Variant', what includes some modified variants of these modalities. It also includes new soundtracks. Available for download in the PlayStation Network as a Mini. The PS3 version features exclusive Power Ups, Shared Mode, and Team Battle. |
Tetris (EA Mobile)[26] | 2011 | iOS, Android, Windows Phone, BlackBerry | Electronic Arts | Features two modalities of gameplay: the classic Marathon mode and a new mode named 'Magic', what features a new gameplay style and over new 20 levels. It also includes new soundtracks. In fall 2011 the game was removed from the iOS and Android app stores. However, the Android version can actually be purchased on the Amazon Appstore. |
Tetris: Axis | 2011 | Nintendo 3DS | Nintendo | Published in October 2, 2011.[27] It featured modes that used the 3DS's AR card functionality. |
Tetris Stars[28] | 2011 | Tetris Online | Free-to-play, this casual arcade 'digging' style game features a social leaderboard with friends, mouse-based controls, and power up items. | |
Tetris Blitz[29][30] | 2013 | iOS, Android, Windows Phone, Microsoft Windows PC | Electronic Arts | Each game completes in two minutes, Features exclusive Power Up of the Week, Bonus Blitz minigame, and online leaderboards. |
Tetris[citation needed] | 2013 | iOS, Android, Windows Phone | Electronic Arts | Features two modalities: the classic Marathon mode and a new mode named 'Galaxy', what features a new gameplay style and over new 50 levels. It also includes new soundtracks and the classic 8-bit theme from the original Tetris game. Not to be confused with the 2011 game. |
Puyo Puyo Tetris[31][32] | 2014 | Nintendo 3DS, Wii U, PlayStation 3, PlayStation Vita, PlayStation 4, Xbox One, Nintendo Switch (2017), Microsoft Windows PC | Sega | Tetris versus Puyo Puyo. The game features modes that allow for playing standalone Tetris, standalone Puyo Puyo, and a Fusion mode that combines the two. |
Tetris[33] | 2014 | Amazon Fire TV | Tetris Online | Featuring 3 game modes: Marathon, Sprint, or Ultra. Also has over 40 different achievements to earn along the way, as well as global leaderboards to compare a player's progress against other GameCircle participants. |
Tetris Battle: Fusion[34] | 2014 | Amazon Fire TV, Ouya | Tetris Online | A game based on Tetris Battle, the hugely popular multiplayer game on Facebook that has been played over 60 million times, this game introduces an all-new interactive adventure where players can battle their way through a series of challenging opponents and goals to become a Tetris Master, where they have to collect special Amulets that can be used to give them an added boost as they progress their way to victory. Over 50 Amulets can be collected. |
Tetris Ultimate | 2014 | Nintendo 3DS, PlayStation Vita, PlayStation 4, Xbox One, Microsoft Windows PC | Ubisoft | To coincide with the franchises' 30th Anniversary and in partnership with The Tetris Company and SoMa Play. |
Tetris Effect[35] | 2018 | PlayStation 4, Windows PC | Enhance | Has support for Virtual reality (PlayStation VR, HTC Vive and Oculus Rift) and features a brand new 'Zone' mechanic which allows the player to freeze time and clear more than four lines at once. |
Tetris 99[36] | 2019 | Nintendo Switch | Nintendo | A battle royale game exclusively for Nintendo Switch Online members where only 1 of 99 players can win. |
Unofficial games[edit]
These games are not official Tetris products:
Title | Year | Platform | Developer | Description |
---|---|---|---|---|
EGAint[37] | 1989 | PC, MS-DOS | Eric Ng | Like 'Standard Tetris' but with options of more/less complex dropping figures. Easiest level included 1 box figures. Hardest level included figures of up to 8 boxes, including 'holes'. |
Blockout | 1989 | Mega Drive/Genesis Commodore 64 Arcade Apple IIGS PC Atari Lynx | California Dreams | Object is to move and rotate polycubes falling into a well, viewed from the top, in order to make complete planes. |
Tetris 2 | 1990 | ZX Spectrum | Fuxoft | Designed by František Fuka. 8bit ZX Spectrum game for two players. |
T-Tris | 1996 | Atari Lynx | B.Schick/L.Baumstark | Adoption with savegame option and up to 16 players. First Lynx homebrew game. |
Frac4D[38] | 1990 | Max Tegmark | A version in which the falling pieces are tesseracts that can be rotated in four dimensions. | |
Tetris Max | 1993 | Mac OS Classic | Steve Chamberlin | A shareware Tetris game. In 1993, Tetris Max received an honorable mention in the MacUser shareware awards.[39][40] |
Quadrapassel (Formerly Gnometris) | Linux | A part of GNOME Games, and comes with the GNOME desktop environment.[41] | ||
Wordtris | Windows PC Super NES Game Boy | Players try to complete words found in the dictionary file. | ||
La Bastille | 2000 | Linux | Tech House, Brown University | A version implemented on the 10-story tall science library building at Brown University, using Linux.[42] |
Tetris 1D[43] | 2002 | Ziga Hajdukovic | A joke version with a single column. The player is repeatedly given only the long piece, and only has one control key (to increase the falling rate.) 1D Tetris was included in the 'Zero Gamer' Exhibition as a 'game that tests the viewers' endurance in meditative inaction.'[44] | |
Tetris Grand Master 3 | 2008 | Nintendo DS | MeRAMAN | A remake of the arcade game Tetris: The Grand Master with additional features such as invisible blocks.[45] |
NullpoMino | 2008 | Windows PC Linux Mac OS X | NullNoname | Tetris fan game notable for variety of gameplay modes and customizability. NullpoMino gameplay videos of Mario and Luigi patterns were shown in the Yoasobi Sanshimai show.[46] |
Mino | 2009 | iOS | Xio Interactive, Inc. | A game with the same mechanics as Tetris. Mino also featured multiplayer support for up to four players.[47] In a 2012 U.S. District Court ruling, Mino was found to have infringed on the Tetris Company's copyrights because it had replicated a combination of visual elements from the official Tetris.[48] |
Bastet | 2009 | Linux Windows PC | Federico Poloni | Unlike normal Tetris, Bastet does not choose your next brick at random. Instead, Bastet uses a special algorithm designed to choose the worst brick possible.[49] |
Not Tetris | 2010 | PC | Maurice Guegan | Adds physics engine behavior to the falling blocks.[50] |
Tetraminos | 2016 | PC, Xbox One, PS4, Wii U | Sanuk Games | Adds 5 non-default tetramino shapes, combos and extra point for single color lines.[51] |
See also[edit]
Notes[edit]
References[edit]
- ^Faces at MobyGames
- ^'Celebrating Software'. Computer Gaming World. June 1991. p. 64. Retrieved 17 November 2013.
- ^Super Tetris at MobyGames
- ^'IGN: Super Tetris'. IGN. Retrieved 2011-03-29.
- ^Super Tetris 2 at GameFAQs
- ^Super Tetris 3 at GameSpot
- ^V-Tetris at Nintendo Life
- ^Tetris II (Special Edition) at Generation MSX
- ^Tetris Blast at GameSpot
- ^'Tetris Blast Release Information for Game Boy'. GameFAQs. Retrieved 2011-02-19.
- ^http://gameboy.ign.com/objects/005/005986.html
- ^Tetris 4D at GameSpot
- ^'IGN:Kids Tetris'. Retrieved 2008-11-02.
- ^Sega Tetris at GameSpot
- ^'Tetris with Card Captor'. Gamespot UK. Archived from the original on 2013-01-23. Retrieved 2009-01-09.
- ^'Tetris Elements for PC'. GameSpot UK. CBS Interactive. Retrieved 2011-04-30.
- ^Tetris: The Grand Master 3 at GameSpot
- ^'Tetris for iPod Review'Archived 2009-09-29 at the Wayback Machine at IGN Wireless
- ^Official THQ site
- ^Official Tetris Zone site
- ^Tetris Friends Online Games
- ^EA Mobile talks Tetris Pop Mobile
- ^Hilliard, Kyle (2011-01-10). 'Tetris Party Live review'. gamesradar.com. Retrieved 2011-04-01.
- ^Tetris Battle on Facebook
- ^'Tetris'. PlayStation Network.
- ^'Tetris'. Google Play Store.
- ^'Tetris: Axis Release Date'. IGN.
- ^Tetris Stars on Facebook
- ^Tetris Blitz at App Store
- ^Tetris Blitz at Google Play
- ^SEGA official Puyo Puyo Tetris trailer
- ^Puyo Puyo screenshots
- ^Official page on Amazon.com
- ^Official page on Amazon.com
- ^Official Tetris Effect site
- ^Tetris® 99 for Nintendo Switch
- ^Dr. File Finder's Guide to Shareware. Osborne McGraw-Hill. 1990. p. 754.
- ^'12 Events That Will Change Everything, Made Interactive'. Scientific American. Nature America. June 2010. Retrieved 2010-09-05.
- ^Chamberlin, Steve (2015-12-11). 'The Story of Tetris Max'. Retrieved 2017-11-02.
- ^Weikert, Dave (March–April 1997). 'Macintosh Disketeria'(PDF). Washington Apple Pi Journal. Vol. 19 no. 2. Washington Apple Pi, Ltd. p. 88. Retrieved 2017-11-02.
- ^Quadrapassel - GNOME Wiki
- ^Shankland, Stephen (2000-04-18). 'Brown students create massive Tetris game on building'. cnet. Retrieved 2011-10-12.
- ^'Tetris 1D'. Archived from the original on 2012-01-19.
- ^'Zero Gamer the Exhibition'. Archived from the original on 2015-06-06. Retrieved 2009-03-10.
- ^Caoili, Eric (2008-05-21). 'Japanese homebrew games that will blow your mind'. Joystiq. AOL. Retrieved 2011-09-06.
- ^'Yoasobi Sanshimai'. 2011-10-06. Nippon Television.Missing or empty
|series=
(help) - ^Hodapp, Eli (2009-07-31). ''Mino' - Internet Multiplayer Enabled Tetris'. TouchArcade. Retrieved 2017-10-19.
- ^Brown, Mark (2012-06-21). 'Judge Declares iOS Tetris Clone 'Infringing''. Wired. Retrieved 2017-10-18.Italic or bold markup not allowed in:
|magazine=
(help) - ^'Bastet — Federico Poloni: personal web site'. fph.altervista.org. Retrieved 2019-02-25.
- ^Caoili, Eric (2010-07-21). 'Not Tetris Features Maddening, Physics-based Twist'. GameSetWatch.
- ^'Tetraminos Review'. GameSpew.com. 30 September 2016.
External links[edit]
- Arika Co.'s Movie Download Page (Japanese), including gameplay movies of the Tetris: The Grand Master Series
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